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【2025 AAA Exhibitor Recommendation| Xitang Entertainment】 Specializing in digital sports products. Meet us at Booth A05, Hall 9.2, Guangzhou Canton Fair Complex, May 10-12!


01 Exhibitor Recommendations

Company Name: Guangzhou Xitang Entertainment Co., Ltd

Email: ivywu2wisdom@outlook.com

Website: heetagroup.com
Address: 3/F, Building 3, No. 8 Hanqi Avenue, Dalong Street, Panyu, Guangzhou, Guangdong, China.

 

Product Categories:

Digital Sports Products:
MOTION-SENSING PARTY、SPORTS BALL MUSIC CASTLE、BOUNCE!PANDA、MOTION-SENSING SKIPPING ROPE、VOICE-ACTIVATED PARTY、BATTLE OF THE KING、OLYMPIC SHOOTING、LIVE FIRE、SKEET SHOOTING、INFRARED LASERSHOOTING、VIDEO ARCHERY、MULTIPLAYER DARTS、INTERACTIVE PAIR PLAYING BALL、CITY BASKETBALL、SIMULATED FOOTBALL、SIMULATED TENNIS、SIMULATED BASEBALL、ORIGINAL KOREAN GOLF、JUMPING GRID、BOXING STARS、GENUINE FIGHTING、VR BOX、ICE PEAK SPEED、RACING CYCLING、JUMPING TALENT2、CONSOLE GAME、WHEEL OF FORTUNE, etc.

 

Holographic Products:
HOLOGRAPHIC PARTY ROOM、5D HOLOGRAPHIC BANQUET HALL、5D HOLOGRAPHIC LIGHT AND SHADOW RESTAURANT、INTERACTIVE EXHIBITION HAL、HOLOGRAPHIC KTV、HOLOGRAPHIC BAR, etc.

 

 

02 Exhibition Highlights

The digital sports product market boasts very broad prospects and demonstrates positive multi-faceted development trends.

 

Sustained Market Growth:

Driven by the global digital wave, digital sports trendy entertainment, as an emerging product of the integration of the sports and entertainment industries, is rapidly rising. In recent years, the global market size for digital sports trendy entertainment has grown at an annual rate exceeding 20%. The Chinese market holds immense potential. Between 2019 and 2024, the Chinese market experienced rapid growth, reaching RMB 11 billion in 2024, a year-on-year increase of 57%. It is projected to potentially reach RMB 80 billion by 2030. Additionally, the scale of China's smart sports and fitness market is expected to hit RMB 82 billion in 2025.

 

Technology-Driven Innovation:

Technologies like VR, AR, AI, and the Metaverse technology have vast potential for integration with digital sports trendy entertainment. In the future, players will be able to compete in highly realistic and personalized virtual sports environments, customize avatars and venues, greatly enhancing immersion and social experience.

Growing Consumer Demand:** Consumer demand, especially among the younger generation, is increasingly diverse, personalized, and technology-oriented. The pursuit of healthy lifestyles is deeply integrating with digital entertainment. Digital sports products meet consumer needs for social interaction, allowing them to make friends and expand social circles through activities like multiplayer online football matches. Consumers are also eager to share their moments on social media, which serves as promotional exposure.

 

Broad Market Expansion Space:

 

Geographical Expansion:

Digital sports trendy entertainment is expanding from first-tier cities to second- and third-tier cities. Economic development and rising disposable income in these areas increase demand for diverse leisure activities. The continuous emergence of large commercial complexes provides venues, while improved logistics and internet infrastructure support this expansion.

 

Crossover Cooperation:

Innovative collaboration models between digital sports trendy entertainment and other industries are emerging. Examples include partnering with major sporting events to create derivative products and experiences, and potential collaborations with film and television IPs, broadening market boundaries.

 

Policy Support Aiding Development:

Relevant policies provide strong support for the digital sports product market. For instance, national encouragement for the application and consumption of wearable devices like smart bracelets in elderly care benefits not only that sector but also creates a favorable policy environment for digital sports products. Simultaneously, policy support for the sports industry indirectly boosts the digital sports product market.

 

 

 03 Product Recommendations

Motion-Sensing Party

* Step onto the base controller and press the button to join the game. It This game tests the cooperation of player teams in combat.

 

*Various modes include:【Teammates Assemble】, 【Pilot Squad】, 【Laser Guardian】, 【Gold Coin King】,etc.

 

 

Sports Ball Music Castle

*A red vs. blue team battle challenge.

*Players find balls with the correct answers matching the questions displayed on the wall, earning points for their team to achieve victory.

*Multiple modes:【Math Master】, 【Crazy Mushrooms】, 【Fruit Paradise】.

*Three game modes, supports 6-8 players simultaneously (3v3 or 4v4).

 

 

SPINNING BIKE

*Applies technological means to revolutionize fitness and gaming modes.

*Human-computer interaction, dynamic and realistic, highly entertaining.

*Multiple venue modes, multiplayer competition, combining leisure with competition, integrating sport and entertainment.

*Incorporates thematic culture to create a comprehensive sports and leisure complex.

 

 

 

Battle of the King

*Features multiple classic arcade games, instantly taking you back to your childhood.

*Utilizes HD display technology for clear, smooth, and vibrant visuals, providing an excellent visual experience.

*Equipped with professional arcade joysticks for comfortable feel and precise operation, perfectly recreating the arcade experience.

*Supports 2 players battle mode and team up with friends or compete against them for interactive fun.

*Compact body for easy movement, suitable for living rooms, bedrooms, or game rooms.

 

 

 

Bounce! Panda

*An innovative gameplay that combines trampolining with motion-sensing technology, offering both physical exercise and enhanced fun.

*Includes three games: 【Game 1: Panda Dismantling Car】, 【Game 2: Panda Parkour】, 【Game 3: Panda Ascent】.

*Three play modes, supports 1-2 players simultaneously.

 

 

 


Motion-Sensing Skipping Rope

*An innovative gameplay that combines jump rope with motion-sensing technology, promoting physical exercise while increasing enjoyment.

*Three play modes, supports 1-4 players simultaneously.

 

 

Voiced-Activated Party

*A groundbreaking multi-person interactive entertainment device! We integrate innovative technology with sound, light, and electrical elements to create zero-barrier, highly immersive, and strongly interactive new entertainment experiences for family gatherings, couple dates, and friend parties!

*No controllers or complex operations needed! Children scream, parents laugh, couples cheer – use your voice to control the game characters! Transcends age barriers, easily enjoyed by the whole family.

*Supports 2-6 players competing or cooperating on the same screen, instantly igniting the party atmosphere.

01 Exhibitor Recommendations

Company Name: Guangzhou Xitang Entertainment Co., Ltd

Email: ivywu2wisdom@outlook.com

Website: heetagroup.com
Address: 3/F, Building 3, No. 8 Hanqi Avenue, Dalong Street, Panyu, Guangzhou, Guangdong, China.

 

Product Categories:

Digital Sports Products:
MOTION-SENSING PARTY、SPORTS BALL MUSIC CASTLE、BOUNCE!PANDA、MOTION-SENSING SKIPPING ROPE、VOICE-ACTIVATED PARTY、BATTLE OF THE KING、OLYMPIC SHOOTING、LIVE FIRE、SKEET SHOOTING、INFRARED LASERSHOOTING、VIDEO ARCHERY、MULTIPLAYER DARTS、INTERACTIVE PAIR PLAYING BALL、CITY BASKETBALL、SIMULATED FOOTBALL、SIMULATED TENNIS、SIMULATED BASEBALL、ORIGINAL KOREAN GOLF、JUMPING GRID、BOXING STARS、GENUINE FIGHTING、VR BOX、ICE PEAK SPEED、RACING CYCLING、JUMPING TALENT2、CONSOLE GAME、WHEEL OF FORTUNE, etc.

 

Holographic Products:
HOLOGRAPHIC PARTY ROOM、5D HOLOGRAPHIC BANQUET HALL、5D HOLOGRAPHIC LIGHT AND SHADOW RESTAURANT、INTERACTIVE EXHIBITION HAL、HOLOGRAPHIC KTV、HOLOGRAPHIC BAR, etc.

 

 

02 Exhibition Highlights

The digital sports product market boasts very broad prospects and demonstrates positive multi-faceted development trends.

 

Sustained Market Growth:

Driven by the global digital wave, digital sports trendy entertainment, as an emerging product of the integration of the sports and entertainment industries, is rapidly rising. In recent years, the global market size for digital sports trendy entertainment has grown at an annual rate exceeding 20%. The Chinese market holds immense potential. Between 2019 and 2024, the Chinese market experienced rapid growth, reaching RMB 11 billion in 2024, a year-on-year increase of 57%. It is projected to potentially reach RMB 80 billion by 2030. Additionally, the scale of China's smart sports and fitness market is expected to hit RMB 82 billion in 2025.

 

Technology-Driven Innovation:

Technologies like VR, AR, AI, and the Metaverse technology have vast potential for integration with digital sports trendy entertainment. In the future, players will be able to compete in highly realistic and personalized virtual sports environments, customize avatars and venues, greatly enhancing immersion and social experience.

Growing Consumer Demand:** Consumer demand, especially among the younger generation, is increasingly diverse, personalized, and technology-oriented. The pursuit of healthy lifestyles is deeply integrating with digital entertainment. Digital sports products meet consumer needs for social interaction, allowing them to make friends and expand social circles through activities like multiplayer online football matches. Consumers are also eager to share their moments on social media, which serves as promotional exposure.

 

Broad Market Expansion Space:

 

Geographical Expansion:

Digital sports trendy entertainment is expanding from first-tier cities to second- and third-tier cities. Economic development and rising disposable income in these areas increase demand for diverse leisure activities. The continuous emergence of large commercial complexes provides venues, while improved logistics and internet infrastructure support this expansion.

 

Crossover Cooperation:

Innovative collaboration models between digital sports trendy entertainment and other industries are emerging. Examples include partnering with major sporting events to create derivative products and experiences, and potential collaborations with film and television IPs, broadening market boundaries.

 

Policy Support Aiding Development:

Relevant policies provide strong support for the digital sports product market. For instance, national encouragement for the application and consumption of wearable devices like smart bracelets in elderly care benefits not only that sector but also creates a favorable policy environment for digital sports products. Simultaneously, policy support for the sports industry indirectly boosts the digital sports product market.

 

 

 03 Product Recommendations

Motion-Sensing Party

* Step onto the base controller and press the button to join the game. It This game tests the cooperation of player teams in combat.

 

*Various modes include:【Teammates Assemble】, 【Pilot Squad】, 【Laser Guardian】, 【Gold Coin King】,etc.

 

 

Sports Ball Music Castle

*A red vs. blue team battle challenge.

*Players find balls with the correct answers matching the questions displayed on the wall, earning points for their team to achieve victory.

*Multiple modes:【Math Master】, 【Crazy Mushrooms】, 【Fruit Paradise】.

*Three game modes, supports 6-8 players simultaneously (3v3 or 4v4).

 

 

SPINNING BIKE

*Applies technological means to revolutionize fitness and gaming modes.

*Human-computer interaction, dynamic and realistic, highly entertaining.

*Multiple venue modes, multiplayer competition, combining leisure with competition, integrating sport and entertainment.

*Incorporates thematic culture to create a comprehensive sports and leisure complex.

 

 

 

Battle of the King

*Features multiple classic arcade games, instantly taking you back to your childhood.

*Utilizes HD display technology for clear, smooth, and vibrant visuals, providing an excellent visual experience.

*Equipped with professional arcade joysticks for comfortable feel and precise operation, perfectly recreating the arcade experience.

*Supports 2 players battle mode and team up with friends or compete against them for interactive fun.

*Compact body for easy movement, suitable for living rooms, bedrooms, or game rooms.

 

 

 

Bounce! Panda

*An innovative gameplay that combines trampolining with motion-sensing technology, offering both physical exercise and enhanced fun.

*Includes three games: 【Game 1: Panda Dismantling Car】, 【Game 2: Panda Parkour】, 【Game 3: Panda Ascent】.

*Three play modes, supports 1-2 players simultaneously.

 

 

 


Motion-Sensing Skipping Rope

*An innovative gameplay that combines jump rope with motion-sensing technology, promoting physical exercise while increasing enjoyment.

*Three play modes, supports 1-4 players simultaneously.

 

 

Voiced-Activated Party

*A groundbreaking multi-person interactive entertainment device! We integrate innovative technology with sound, light, and electrical elements to create zero-barrier, highly immersive, and strongly interactive new entertainment experiences for family gatherings, couple dates, and friend parties!

*No controllers or complex operations needed! Children scream, parents laugh, couples cheer – use your voice to control the game characters! Transcends age barriers, easily enjoyed by the whole family.

*Supports 2-6 players competing or cooperating on the same screen, instantly igniting the party atmosphere.